In 2022, the global gaming market reached $196.8 billion, representing a 2.1% increase compared to the previous year, according to data. The Asia-Pacific region accounted for 49% ($95.6 billion) of the total, followed by North America with 26% ($51.3 billion), Europe with 17% ($34.1 billion), and Middle East Africa with 4% ($7.1 billion). Notably, the Asia-Pacific and North American regions combined account for over 75% of the entire gaming market. This article aims to provide a comprehensive view of the global gaming industry and its trends.
Key Revenue Segments and Trends in Gaming
The gaming industry can be divided into four main categories: web games, boxed PC games, mobile games, and console games. According to the data, the market size of boxed PC games is about $38.1 billion, web games stand at $2.3 billion, console games at $52.9 billion, and mobile games at $103.5 billion. With the spread of smartphones, the gaming scene is shifting from boxed PC and console games to mobile devices.
History and Current State of the Gaming Industry
Currently, smartphone games are rapidly gaining popularity. According to SensorTower’s “2022 Global Mobile Gaming Market Research Report,” the global mobile gaming market reached $21.2 billion in the first quarter of 2022. According to Newzoo’s “2022 Global Gaming Market Report,” the global gaming market in 2022 is about $184.4 billion and is expected to grow further to $211.2 billion by 2025.
Introduction to the Gaming Industry Chain
The gaming industry can be divided into three main parts: game developers, game operators, and distribution channels. Game developers encompass game design, programming, sound, art, manufacturing, etc., with the final product having Intellectual Property (IP) rights. Game operators pay a license fee to obtain the right to represent the game from the developers. Distribution channels play the role of delivering the game to consumers, which can take the form of physical or digital channels.
With an understanding of the gaming industry and its key trends, let’s consider gaming-related stocks. There are companies mainly engaged in in-house development, and companies primarily involved in the distribution of games developed by other companies.
This article aims to provide a detailed discussion of the gaming market’s dynamics and their implications, hoping to serve as a reference when readers plan their investment or business strategies.