The Future Direction of Best Game Developers

The Future Direction of Best Game Developers

The Future Direction of Best Game Developers

History of Best Game Developers

Square Enix is doubtlessly the best game developer in the world. It is famous for its Final Fantasy, Dragon Quest and Kingdom Hearts role-playing video game franchises, among numerous others. The Final Fantasy franchise has been sold 144 million copies while Dragon Quest Franchise 78 million and Kingdom Hearts franchise 30 million. It has over 4335 employees worldwide.

Final Fantasy, the masterpiece of Square Enix, gives the most exciting experience to the gamers. But they had made bad story telling in Final Fantasy throughout its production for ten years. All about script writing, character development, as well as the establishment of a connection to the player of Square Enix is totally wrong. Although an era removed from storytelling success, Square Enix has gotten Final Fantasy all wrong.

Events caused by the flip of the game concept

When Final Fantasy XV was first announced ten years ago, certain expectations were set. Those faithful to the franchise might be familiar with those first few Versus XIII trailers. The atmosphere was wonderful in its distinctive grimness: the developers favored the use of a dark and muted color palette, it seemed to be perpetual night, and almost every clip was accompanied by the haunting sounds of a Gothic choir. The display of Noctis’s powers was a game changer. It was as if this character would be a powerhouse from the start, and would therefore find his biggest conflict driven from an unexpected place (as opposed to trying to gain strength to defeat a powerful nemesis, as is usual among JRPG’s.

The very interesting characters were the protagonists, Noctis and Stella, the two characters who conversed like aristocrats in a penthouse bar in an early clip, looking very much like a pair of hotshot A-Listers in downtown of Los Angeles. All this disappeared as time went on. And the resulting product is an overwhelming disappointment.

Concept and system balance

The technical successes of Final Fantasy XV are obvious; the engines of the consoles of today have been pushed to the limit, breathing life into the game via some of the best graphics that would surely make the gamers feel the realistic experience. And some nuisances make the game enjoyable: the banter between Noctis and his three friends, the whole concept of his Armiger, and arguably the best summons among Final Fantasy games. But this is the pretty, shiny surface that masks a product riddled with holes and inadequacies.

First of all, in terms of the game design, the aesthetic is mind-blowingly inorganic. The characters had spent most of the game in cities like Altissia or the cringe-worthily-named Insomnia, it would have been okay. But instead, the characters draped in leather and leopard-print pants jogging across the forests and desserts for the majority of the game.

The worst is the storytelling itself. It kicks off with the premise of Noctis needing to take his Kingdom of Lucis back from the Empire of Niflheim. But from start to finish, this premise becomes something of a ghost. About two-third of the game is spent in the open world, which they went travelling by a car, a clear emulation of Western sandbox RPG’s, which isn’t necessarily a bad thing. The last one-third is farily linear, and leads the player through a couple of cinematic set pieces. But all of the game, from start to end, follows the same horrible tendency: introducing something, and then forget about it later on, or failing to give the gamers a reason to care. The keyword of the storytelling failure of Final Fantasy XV is “Inconsequential”.

Incorrect rescue behavior

One of the anticipated casualties of Final Fantasy XV‘s supplementary movies (Brotherhood Final Fantasy XV, Kingsglaive, etc. ) was that those who chose not to watch these movies would be missing key pieces of the story. And although Square Enix assured fans this wouldn’t be an issue, critical scenes like the assassination of King Regis and the stories of how Noctis met his three friends are left out of the final game. The explotis of Noctis, Gladoulus, Ignis and Prompto are where the heart of the story is, not the plot itself.

But the Final Fantasy VII Remake feels ambitious and different. After a long wait, and three trailers of Final Fantasy VII Remake was in playable form at E3. The early, 15- minute demo answers a lot of the gamers’ questions and concerns regarding the battle system and game dynamics of the Remake, staggering and player switching made much more sense. Square Enix laid up the demo in a smart fashion, kicking things off with a video to explain how the aforementioned combat system, all led by one of the minor characters of the game.

The gap after the old work was remade

Final Fantasy VII Remake a.k.a. FF7R attempts to straddle the sudden battle dynamics of Kingdom Hearts or Final Fantasy XV and the slower paced menu-led “active time battle” system of earlier FF games and the original FF7. The game uses a hybrid battle system that feels like a perfect mesh of action combat and slower tactical RPG gameplay. One thing that really struck the gamers was how good it feels to both switch between characters and issue orders. Whichever character the gamer is not controlling will automatically fight, building up their ATB gauges for future attacks.

At any point, the gamer can take control of that character and resume the fight as the gamer was building those points up themselves. It is a fantastic way to make up for the fact that you are not fully in control of every character like you were in the original game. While the combat in Final Fantasy VII Remake is definitely going to be an important aspect, this is one of the most beloved stories in video game history, so there is a lot to live up to.

Final Fantasy VII starts out with the same iconic train cut scene the original did, but obviously with way more modern visuals. However, in the demo played, we only got to personally play through the boss fight at the end of the demo – there is a lot more to the world. Rather than some mysteriously connected screens due to the hardware limitations of the PlayStation, everything seems to connect in a way that makes sense. It feels more like an actual city, as the developers did not have to imply the spaces between the scenes.

In FF7R, the soundtrack is incredibly nice and different from other types of games or its recent games. The most enjoyable is the boss theme when the gamer is taking on Centinall Scorpion. It is unbelievably incredible fusion of multiple tracks from the original game including the iconic for those who fight further the boss theme. How Square Enix has done this!!! This is an actual wizardry combining multiple pieces of decades of old music before adding a layer of orchestral grandiosity that elevates it into something truly worth listening.

So, it would not be an exaggeration to say that Final Fantasy VII Remake is one of the most anticipated games of coming 2020. However, according to the game experts, the game might be able to live up to that of gargantuan level of hype. There are a lot of Final Fantasy XV DNA on show in this remake, but the team has still kept the game incredibly faithful to the PlayStation Original. Enemies match their original designs, even the Mako reactor that makes up the demo roughly translates to the static CGI screens of 20 years. It is getting more confident that Square Enix can make this work, but it is an incredibly dense, ambitious project to maintain the thrill of boss battles across the whole game with the promise of this episodic production taking up to Blu-rays. But it all comes together in next March as Final Fantasy VII Remake has made everyone surprised and enjoy.

Fusion of AI and games

Moreover, Square Enix is developing Artificial Intelligence to develop its games. Especially, Youichiro Miyake, Lead AI Researcher of Square Enix, said, “I wanted to create artificial life itself – something with a body and a mind, something that takes actions in real time, reacting to its environment.” This is the future of Square Enix, the world’s biggest game developer, that had made the most excellent and popular games, in spite of having its own businesses.

Square Enix has developed all kinds of masterpiece in game industry. Artificial Intelligence is the most promising and exciting field that has much profound possibility. Actually, “AI in games has been around since gaming has been around”, says Youichiro Miyake, Lead AI Researcher at Japanese gaming giant Square Enix and a highly respected figure in the Japanese gaming industry.

Artificial Intelligence has deep relation with Philosophy. So, AI is not just only making characters but also creating rather intelligence itself, which also means creating an own new world of game. Square Enix is developing games where its characters can make decisions and response like a real human or it may be more intelligent than human using AI. Thus, the future of Square Enix is Intelligence according to Miyake.



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